女性向け恋愛RPG「Diva;Lovers」シリーズ、ゲーム開発進捗、紹介、攻略、管理人のゲーム製作中のつぶやきとか色々。開発進捗報告は毎月14日頃と、末頃です。 「Divaラヴァーズ」配信中!次作「Divaラヴァーズ0」制作中!
Sorry I'm late.
It took a long time to create the screen.
This is the action screen of Diva Lovers 0.
I think it's much simpler than Diva Lovers.
It's not like I'm cutting corners or anything.
Well, there's no arena...
By the way, to change equipment, Liana's illustration itself becomes a button, and I'm thinking of making it possible to change equipment from there.
So, Liana's image will change if you change her equipment.
The top gauge is Claire's national power.
When this becomes 0, it becomes GAMEOVER.
Even if you lose in battle, the game will not be over.
However, boss battles are different.
There are events occurring in Claire's country that are reducing the national power, so by clearing these as quests, we are planning to make it possible to stop the decline in national power or increase the national power.
The date in the upper right corner indicates what day of spring it is.
The in-game calendar shows what days in spring and what days in fall.
Since it's spring, we use floral decorations, and in autumn, we use fallen leaves to express the season.
It's an English version, so all the commands are in English, but I feel like they could just use Japanese for the dialogue...
The action screen is quite simple, so it might be suitable to release it on a smartphone.
However, since the engine is getting old, it would be a problem if there were any incompatibility...
Regarding DIva Lovers 0, I am planning to include less complicated systems than Diva Lovers. After all, the production period is only one year...
I'll do my best to make the game as simple as possible and have as few problems as possible.